                        =============BMW M3 GTR===============
	               (NEED FOR SPEED MOST WANTED CONVERSION)                      
					BY Owl

FOR INFO ON MY FUTURE PROJECT, PLEASE VISIT: 
http://www.nfscars.net/forum/showthread.php?t=15730

DEDICATED TO ALL THOSE WHO ARE UNABLE TO PLAY NEED FOR SPEED MOST WANTED.

Car: 2001 "Most Wanted" BMW M3 GTR
File: m3gtr.zip
Base Author: EA
Conversion & Tuning & Modelling: Owl
Email: fury008@hotmail.com
Date Of Release: 19th April 2006
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Used Editors:

-Z modeler
-CRP Filter
-FCE Finish V2
-Adobe Photoshop
-MS Paint
-File Editor (NFS 5)
-NFSPU Texture

Respect to all the authors of the above programs.
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Description:

-Texture creation and mapping from scratch (Ironically the MW textures were released the day
i fully completed my car)
-Normals editing
-Modeling of some parts by me, much of the interior, also a few
things of the exterior.
-Whole port to NFS 5
-Damage enabled
-Lights and Signals added
-Logo file created

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FEATURES:

-Highly Detailed Model
-240003 Polys (All i can say is you GFX card better kick ass!!!) :P
-Lights and Signals
-Accurate Preformance (SIM file compiled by Rackharrow)
-Damage
-MW Vinly Skin ( Complied by me, i didn't use the MW textures)
-Accurate showroom logo


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INSTALLATION:

-Extarct all files in the .zip archive and copy them into: 
		    
		C:\NEED FOR SPEED PORSCHE UNLEASHED\

-You will prompted to overwrite files, click "Yes"

-Run the game

-Choose the profile "Owl", select the car from the menu and click "RACE" :D.


NOTE: In step one drives may vary depending on where you installed Porsche Unleashed.
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COMMENTS:

Alrighty, where to begin? I got the idea of converting this car since the first time i saw in it
the early pics of MW about 8 months back. I knew the day the meshes were ripped from MW, i just
had to convert it and to make it more of a challange I to wanted to make it exactly like the Most
Wanted one. The vinyl was going to be a difficult task i knew right then, but it came together 
pretty well in the end. I originally only wanted to do this car for NFSHP2 only because i wanted 
to recreate the MW scene for those who are unable to play it like myself, and HP2 seemed liked 
the best contender as its general theme of evading cops was the same as Most Wanteds. NFS 4 was a 
brief possibility until i saw the poly count, and i knew then it was next to impossible. During
the time i was preparing the car, i started fooling around with the crp filter, and by the time
i got the car ready i knew enough to make a NFS 5 conversion too, so arent you guys lucky, :P.
Ironically the day i finished the car, i went on the web and saw that the actual MW textures 
were available for download. I was about ready to scream, i spent 2 months compiling the textures
and remapping the whole car from scratch as accurate as possible. Now here i was staring at a 
picture of the M3 GTR mapped EXACTLY like the EA one(which i presume took the guy no more then 
a few hours to do) with a link to the textures. I didnt know weather to laugh or cry. But 
regardless of the textures being released, i did not use them and have released both versions of
the car with my own compiled textures, which are just as accurate that most will believe that i 
used MW textures until they actually view the texture file.

A few words about the NFS 5 version. I made it will all the features currently available with 
the filter. The car has damage, showroom logo, working lights and signals, and a very realistic 
and fun performance file which was done by Rackharrow. Thanks man. There is only one skin, so 
dont bother trying to change color. Thats is the way i wanted it. Although they say NFS 5 has 
no poly limit, i find the game crashes if i have more then 4 opponents of the same car. Weird...


Enough said, let me wrap this up by saying that the NFS 6 version of this car is also available
so be sure to give that a try too, look under the author "Owl" in the NFS 6 section. Also there 
might be a possibility of a Version 2 of this ca now that i have the textures from MW, but at
present i dont think there is need for one, unless you guys can find many errors in this one.

For those who actually bothered reading all of that, thank you and i hope everyone enjoys
playing with the car. :)

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THANKS:

I would like to say thanks for the following people:

Arushan: For creating the CRP filter, without it none of this would have been possible. Thanks,
and much respect for you and your work.

Reilsss: For providing the base MW mesh, thanks dude you saved me the hassle of getting Z Mod 2.
 
Rackharrow: I really dont know where to begin, you helped me in so many areas i cant even 
remember, lol. Most of what i know about PU is because of you, you assisted me in just about
every aspect, lights, colors, alpha, windows, bounding planes, beta testing.... i could write 
a book. You saved me the long hours of reading tutorials. I can't thank you enough. Also many 
thanks for creating the SIM file, its a whole load of fun to play with, and also for providing 
me the blank SAV file. You made the PU version of this car possible. 

J Design: Textures and providing me pics of the car from MW for reference when i first stared 
this project. Thanks Josh, you were a big help.

Martin N: For setting an example of how NFS 5 conversions should be. Your work inspired me to 
learn PU editing myself. The PU wiki you started was very useful, especially the light 
definitions there.

Martin Leps: Textures for some of the interior, and a few other things. Cheers mate.

George: For sending me the color definitions for the lights, appreciate it.

Lastly many thanks to all my friends and supporters of my work at nfscars.net:
Rackharrow, J Design, Power Steering, jstrok7, Max Prez, momaka, Killua, DVDidko.FCE, Evasion,
SLZ, NFS Racing Expert, Martin N, supra 969, junh1024, Murcielagos, Zpectre, Christian Xaver,
A.Kus, Distinctiveshris, Reilsss, cl-r, Maxxed out, and last but not least YOU for downloading.

Sorry if i missed anyone.
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If you are having any problems or have any questions, please do not hesitate to contact me, my
email is fury008@hotmail.com.


COPYRIGHTS:

-NO MODFIFCATION OF ANY KIND CAN BE MADE TO THIS CAR. I WANT IF LEFT AS IS.
-NO CONVERSION CAN BE MADE TO ANY OTHER GAME UNLESS I GRANT PRIOR PERMISSION.
-YOU ARE NOT ALLOWED TO UPLOAD THIS CAR ON YOUR WEBSITE UNLESS I GRANT YOU PERMISSION FIRST.
-USE THIS CAR AT YOUR OWN RISK, I WILL NOT BE RESPONISBLE FOR ANY DAMAGE IT CAUSES.

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								2004-2006 Owl: Nocturnal Designs
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